3D Artist Job Description
3D Artist Duties & Responsibilities
To write an effective 3D artist job description, begin by listing detailed duties, responsibilities and expectations. We have included 3D artist job description templates that you can modify and use.
Sample responsibilities for this position include:
3D Artist Qualifications
Qualifications for a job description may include education, certification, and experience.
Education for 3D Artist
Typically a job would require a certain level of education.
Employers hiring for the 3D artist job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Collage Degree in Graphic Design, Art, Design, Animation, Fine Arts, Arts, Interior Design, Technology, Education, Computer Science
Skills for 3D Artist
Desired skills for 3D artist include:
Desired experience for 3D artist includes:
3D Artist Examples
3D Artist Job Description
- Processing of images in Photoshop
- Work within the technical limitations of a variety of game engines
- Cooperate with Animators, Riggers, Game Designers, and Engineers to complete tasks according to the production plan approved by management
- Provide self-assessment on how to improve your own performance
- Character ideation and design (i.e., cartoon, stylized, realistic)
- Environment ideation and design (i.e., realistic, stylized, fantasy)
- Component ideation and design (i.e., cars, military vehicles, weapons, gadgets)
- You will play a key operational role in translating internal requests into design concepts and artworks for digital media and video animations (digital assets, product animations & catalogues, UX, graphics & videos for social/blogs/events )
- You will also support in creating basic assets including imagery, information graphics, animations, vector based illustrations, POP & tradeshow material, corporate posters, collaterals
- You will actively brainstorm and initiate design ideas and storyboards to develop new innovative and creative communication solutions – especially in the digital and video arena
- Understanding of the performance implications of game art asset creation
- Experience in creating 3d models and textures of buildings and landscape objects
- Strong texturing and drawing skills
- A background in animation with a keen eye for punchy timing
- Strong scripting experience with Python and PyMEL
- Strong knowledge of Autodesk Maya and its underlying API
3D Artist Job Description
- Develop storyboards and animations that effectively communicate intent and brand/license requirements in a fast paced, highly iterative development environment
- Provide clear and concise feedback and revision notes to peer and external partner animations
- Define and estimate tasks in a well-organized manner
- Understand how the Mobile audience interacts with its games/services, and make use of this knowledge in the development of exceptional art content
- Stay abreast of industry trends and best practices to ensure EA branded games are of high quality and competitive in the casual game space
- Model, texture, bind, and integrate production ready 3D game assets
- Work with Art Director to support the vision and achieve best in class quality
- Strong understanding of technical implementations and processes
- Prototyping ideas and working closely with multi-disciplinary teams consisting of technical artists, artists, designers and engineers
- Work with Leads to ensure that assets are completed on time with a reasonable workload
- Experience with version control systems such as perforce, git , subversion, etc
- Able to work within and build upon our unique visual style
- Experience modeling and texturing game-ready environment assets
- Excellent eye for light, shade, color, and detail in creating hand-painted texture maps
- An exceptional understanding of form, shape, structure, and silhouette in regards to modeling
- Scripting experience with Python and OpenMaya/PyMEL
3D Artist Job Description
- Provide clear and concise feedback and revision notes to peers and external partners
- Work collaboratively with Technical Artist to optimize assets and deliver within technical limitations
- Suggest new ideas for artistic and graphic references for the project, and participate in the project’s
- Create 3D models and textures of the utmost quality based on the needs of the project
- Create in-game assets from provided concept art and/or real-world photo reference
- Deliver high quality work on schedule
- Understand the technical limitations of mobile devices and work well within those constrains
- Take direction from the Art Director and Lead Artist and make changes as needed
- Collaborate with our talents and passionate team in building a fantastic new game for mobile devices
- Report to and work exclusively with UI Art Director / Lead Artists to ensure artistic unity
- Experience with particle and visual FX systems
- Expert and deep knowledge of all facets of game art creation
- Demonstrable knowledge of lighting, color, and composition
- Must have experience with outsourcing and high volume art production techniques
- Must have an understanding of immersive game design for mobile games
- Must have Unity3D or similar toolset experience
3D Artist Job Description
- You will create 3D models for broad range of assets from manmade environments and props to natural elements – even character work is a possibility
- Ability to take direction well and communicate and collaborate with peers
- You possess advanced skills and experience that allow you to work in autonomy, and make solid decisions when creating assets and documents
- Successfully propose solutions to given problems and advise/guide other Art Team members through excellent communication skills and assertiveness
- Anticipate all kind of Art Team needs in the project and proactively streamline productivity
- Create 3D assets in low and mid poly with high standards of visual quality and the proper technical requirements to be animated and integrated in our games
- Optimize the use of the 3D software and define constraints based on projects’ needs
- Support the Virtualization team in the development phase
- Develop and elaborate 3D models and trimmings
- Prepare the digital files (fabrics and trimmings) for the virtual process
- Ability to adapt and be effective in a highly dynamic environment
- Texturing skills must be top-notch
- Extensive knowledge of low-poly and high-poly modeling techniques in 3D Studio Max
- Strong high mesh sculpting abilities in software such as Zbrush
- Ability to create and texture a 3D model from an image or description
- Good understanding of anatomy, architecture, color, shape, scale, silhouette, proportion
3D Artist Job Description
- Helping define the quality bar and best practices for lighting
- You have a deep understanding of lighting, texture, color, form and composition
- Attend the Virtual meetings
- Administrative tasks and general support
- Translation of the creative brief into concept work for different types of visual assets
- Selection of the best select the best concepts and realize them in high resolution in collaboration with the project managers
- Establishing a good relationship with production team in order to solve technical challenges
- Creation and/or modifying of textures
- Handling other related tasks
- Work on interesting, challenging projects that have high visibility and impact Produce top quality 3D assets
- Experience with Marvelous Designer a plus
- Must be able to quickly match existing styles to create a cohesive look help develop ideas to further existing styles
- Must be able to demonstrate a broad range of talent and skill in terms of 3D modeling and asset creation
- Must understand optimization and performance requirements and be able to help guide best practices
- Professional experience with Autodesk Maya
- Ability to take and apply criticism to achieve a goal