Environment Job Description
Environment Duties & Responsibilities
To write an effective environment job description, begin by listing detailed duties, responsibilities and expectations. We have included environment job description templates that you can modify and use.
Sample responsibilities for this position include:
Environment Qualifications
Qualifications for a job description may include education, certification, and experience.
Licensing or Certifications for Environment
List any licenses or certifications required by the position: ITIL, V3, ISO, OSHA, HAZWOPER, LEED, FERC, ECP, PNF, PCF
Education for Environment
Typically a job would require a certain level of education.
Employers hiring for the environment job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Master's Degree in Engineering, Computer Science, Environmental Science, Technical, Science, Education, Art, Environmental Engineering, Design, Management
Skills for Environment
Desired skills for environment include:
Desired experience for environment includes:
Environment Examples
Environment Job Description
- Taking the on-site lead in solving facilities issues
- Manage facilities work requests
- Coordinate safety programs including ergonomics, emergency response and evacuation planning
- Address building emergencies such as plumbing, air conditioning, building health
- Objectives, atmospheres, story and style to create game levels
- Facilitate the Management of Change (MOC) Process with Engineering, Facilities, and Manufacturing to capture changes within the business, provide direction regarding environmental program and compliance requirements
- Ensure that all environmental related incidents are reported and investigated to determine causes Help establish and implement corrective actions and make recommendations for areas needing improvement
- Gather and manage data related to the environmental programs working with other Shire departments, consultant, and contractors
- Operate and maintain the related applications on test environments
- Responsible for assuring test applications are identical to the ones on production environment – conducts environment refresh activities on regular basis
- Confident in analyzing server performance reports
- A minimum of 3 years' experience in game development modeling and texturing environments using 3DS Max and Photoshop (or equivalent 3D and 2D programs)
- A keen eye for spatial composition and building believable scenes
- Experience creating textures is a plus
- Experience in architecture, interior or industrial design, or level design is also a plus
- 5+ years as professional artist or equivalent experience
Environment Job Description
- Analyse and minimize the impact of incidents / problems and communicate them towards to the affected business units
- Clearly understand the business and applications related processes within his/her responsibility
- Support the simplification and streamlining of Environment Management related processes
- Proactively cooperate with contacts from both within the Clients & Vendors
- Improve his/her competence and technological knowledge in his area and related to Environment Management
- Innovate, implement and monitor the environmental management system to ensure that it is operating at a high standard and certifiable at all times
- Audit all aspects of the management system to ensure delivery of management system requirements in accordance with the requirements of the management system
- Proactively maintain your currency of knowledge regarding environmental, legal and other requirements and ensure that measures are implemented to establish compliance
- Translate strategic goals and objectives and ensure inclusion in specific programmes and targets
- An Environmental degree with proven environmental experience
- Degree in Computer Graphics, Computer Science, an art-related subject such as Photography or Computer Animation, Math, or Physics
- Experience with film, photography, or theatre is a plus
- Previous release management experience (or development experience in Domino, Windows, Java and/or host application) preferred
- Working knowledge of Domino, Windows, Java and/or host application configuration and deployment a definite advantage
- A minimum of 1 year experience in game development modeling and texturing environments using 3DS Max and Photoshop (or equivalent 3D and 2D programs)
- Skill in of the related creation tasks - illustration, modeling, texturing, animation, and concept drawing
Environment Job Description
- Experience of operating a management system
- Run environment checks on Test/Dev environments as required
- Actively participate in the preparation of the test/dev environments necessary for project or Release testing
- Supports identification of environment needs for the development, testing phase of the projects
- Assure high availability of the environments throughout the duration of the development/testing lifecycle
- Perform manual and/or setup automated deployments of code packages, installing application packages
- Monitor availability of the test environments and strive for high availability especially during active development, testing times
- Defines and develops test environment strategy and requirements for each release
- Drives test environment needs for various projects for all releases and off-releases
- Coordinates the delivery of all testing environments
- STRONG with Photoshop or a similar 2D package
- A minimum of 4 years’ experience in game development modeling and texturing props and environments using Zbrush, 3ds Max, and Photoshop (or equivalent 3D and 2D programs)
- A minimum of 7 years’ 3D layout, high resolution modeling, and texturing experience
- A thorough understanding of in-game cinematic pipelines and the processes involved from the conceptual phase to implementation
- Strong Knowledge of optimization techniques
- Photoshop CS and a good working knowledge of professional 3D software
Environment Job Description
- Manages infrastructure projects that require testing
- Testing point of contact for all environment related issues
- Owns the schedule and allocation of all ETQA environments
- Works closely with ETQA Leaders, EID, Execution, and Production Support teams
- Coordinate with appropriate teams to resolve environment issues preventing the continued execution of project
- Helps drive infrastructure related defects and environment sanity issues to resolution
- Shares release/project level lessons learned to IS PMs
- Coordinates and schedules upgrade of designated environments to both release and production code bases, as needed
- Undertake regular team briefings and tool box talks
- Ensure staff across all Services are allocated appropriate tasks in order to carry out the Service to the required standards
- Good working knowledge of 2.5D projection is preferred
- Verifiable previous experience working on high-end projects within a film post-production environment
- A minimum of 6 years marketing experience in an International brand environment
- Strong experiences in execution and production management of BE initiatives from apparel brands
- Understanding of Blizzard’s visual style, and a passion to push it to the next level
- 8+ years previous environment analyst experience
Environment Job Description
- The opportunity to join a team of professional and dynamic people
- Cost reimbursements
- Fuel reimbursement for car transfers between SCA sites
- Support retail environment evolution (conceptualization, guidelines, testing , KPIs)
- Support organization of regular meetings (Steerco, MMC, FRM...)
- Participation in liability registration
- Support in work of environmental experts (permitting, registers)
- Cleaning and maintaining garage stairwells
- Cleaning windows in walkway and pavilion
- Emptying refuse from receptacles in the garages and walkways
- Minimum 5 years industry experience and 2 or more AAA console or PC titles shipped, with at least one in the last two years
- Mastery in several relevant technical areas, including but not limited to, environment geometry creation, scripting, PBR shader development, environment texturing techniques, environment VFX, asset optimization and lighting
- Bachelor’s degree or equivalent years of art production experience highly desired
- A minimum of 3 years’ experience in creating concept artwork for animation, film, or video games
- Experienced with digital content creation tools such as Photoshop, Painter
- Of different out-put requirements