Environment Artist Job Description
Environment Artist Duties & Responsibilities
To write an effective environment artist job description, begin by listing detailed duties, responsibilities and expectations. We have included environment artist job description templates that you can modify and use.
Sample responsibilities for this position include:
Environment Artist Qualifications
Qualifications for a job description may include education, certification, and experience.
Education for Environment Artist
Typically a job would require a certain level of education.
Employers hiring for the environment artist job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Collage Degree in Art, Design, Graphic Design, Video, Fine Arts, Game Development, Graphic Arts, Computer Graphics, Computer Science, Painting
Skills for Environment Artist
Desired skills for environment artist include:
Desired experience for environment artist includes:
Environment Artist Examples
Environment Artist Job Description
- Support the Art Director in the overall vision for the game while taking ownership on environment zones and props as assigned
- Work with engineers in the specification, development and streamlining of level tools, editors and processes
- Drive the visual creation of the natural environment
- Provide day to day direction for the environment art team
- Mentor and guide junior artists
- Technical and artistic problem solving
- Provide normal maps, specular, gloss, lighting, for project needs as required
- Focus on modeling and sculpting during asset creation within any of Blizzards IPs that are in production
- Work closely with senior artists, and show leads to create digital models
- Work closely with modeling, surfacing, and lighting artists to achieve the desired results
- Experience with Organic/Character modeling is a plus
- Knowledge of architecture is a plus
- Able to work full-time in the Irvine area
- Passion for pushing the state of the art in asset fidelity and production techniques
- Previous experience creating high quality environments for console or PC games
- Expertise in low and hi-poly modeling for video games
Environment Artist Job Description
- Iterate on level art and layout with designers via prototyping and group critiques to improve look and gameplay
- Collaborate closely with the Art Director, Art
- Deliver work in accordance with the project's artistic direction
- Creating high quality benchmark assets, using EA’s own Frostbite engine
- Prototyping visuals and R+D projects to devise best practices
- Working with Art Directors and Art Leads to deliver on their vision
- Provide mentorship and artistic guidance to more junior artists
- Work collaboratively with project leadership other discipline leads to understand and interpret the game's requirements within the technical parameters of the platforms
- Create outstanding Environment artwork that sets a high quality bar for the rest of the team maintaining consistency through the game world
- Help others to consistently reach that bar by mentoring and guiding more junior or less experienced colleagues
- A deep love for video games
- Expert knowledge of NextGen techniques such as normal mapping, High and Low Poly modeling
- Minimum of 3 years’ experience creating concept artwork for animation, film or videogames
- Background in Art preferred with good sense of mood, color, and spatial balance
- Strong communication skills are required as well the ability to implement creative direction using the most efficient method
- Maya experience is required
Environment Artist Job Description
- Managing the Human Resources in your team by reoccurring performance feedback and salary reviews
- Capable of resolving an assortment of moderately complex artistic development issues for both artists other team members
- Create a variety of models (structures, terrain, props) from concept
- Create clean, lower-resolution game topology, UV’s, and surfacing
- Provide specifications and written feedback to external vendors who will be supplementing creation efforts
- Actively communicate progress, risks and challenges to key stakeholders within the team
- Create in-game art and in-game cinematic art assets to VASG/client specifications
- Take an environment to from grey box to final quality (end to end) including collision and baking lighting
- Evaluate effort estimations to ensure man days are in-line with current project schedules
- Create and/or modify existing assets as necessary, may be required to create both hard surface and soft bodied assets from scratch
- Shader tuning experience is required
- Mel scripting proficiency is a plus
- Understanding game production workflow and systems preferred
- Two or more years production experience (either game or film)
- Solid Experience in at least one of the industry standard 3D packages, including Maya, Houdini, XSI, 3D Studio Max, and Lightwave
- Experience with a 3D CG package (e.g., Maya, Mental Ray), demonstrating understanding of rendering, lighting, shading networks, polygonal modelling, and texture UV’s
Environment Artist Job Description
- Work with clients/supervisors to revise and respond based on feedback for both aesthetic and functional purposes
- Test levels in-game and assess both aesthetics and performance on PS4
- The members of Demo team
- External artists - freelancers, outsourcing studios
- Collaborate with Environment AD and PMs to understand and communicate the visual goals of the project externally and maintain the consistency of this vision with outside vendors and teams
- Assist internal and external PMs in the creation and management of external art schedules and resource plans
- Own the quality control over all incoming art assets, providing detailed feedback and approvals to the vendor in order to deliver assets that meet the standards and needs of the project
- Maintain asset tracking and provide visual and technical feedback on assets throughout the stages of production
- Clearly communicate production challenges and provide guidance to external teams
- Create asset specs and documentation detailing best practices for external art production based on project needs
- Creates a high quality 3D resolution environment to include, assets, texturing, and lighting
- Creates models of 3D environments, mapping predefined textures and creating new textures
- Closely follows art and design concepts
- Integrates assets into game
- Participates in visual comparisons and critiques
- Analyzes environmental content and provides direction for final polish
Environment Artist Job Description
- Fashions incomplete ideas or verbal direction into polished environments
- Identify improvements in art pipelines to improve external vendor quality and streamline integration
- Manage a small team of internal artists to validate art asset delivery and provide production support
- Personally create high quality models, materials, and prototypes as needed
- Work as a surfacing expert on the team, including mastery of Substance Designer and Painter
- Create top-quality environment-related models and textures to set the quality bar for our game
- Work closely with art director and leads to drive and evangelize the artistic vision of the project
- Assist in planning asset production in collaboration with the concept and level teams
- Collaborate with design, animation, and visual effects departments to deliver battlegrounds, structures, foliage, props, terrain textures and other supporting assets that meet the highest visual quality and gameplay standards
- A high-level contributor to the development of the artistic techniques and processes utilized to define and achieve a product’s visual style or encourage artistic evolution within the studio
- Uses commercially available digital art software competently
- Bachelor’s (BA) degree from an accredited 4-year college or university or equivalent industry experience preferred
- 3+ years’ experience in the game industry is preferred (or demonstrated equivalent environment work)
- An understanding of Real time Graphics issues
- Proficient knowledge of MAX and/or other 3D software package, Photoshop, Z-Brush
- Ability to work within a style, including a style set by another artist