Technical Artist Job Description
Technical Artist Duties & Responsibilities
To write an effective technical artist job description, begin by listing detailed duties, responsibilities and expectations. We have included technical artist job description templates that you can modify and use.
Sample responsibilities for this position include:
Technical Artist Qualifications
Qualifications for a job description may include education, certification, and experience.
Education for Technical Artist
Typically a job would require a certain level of education.
Employers hiring for the technical artist job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Collage Degree in Art, Computer Science, Technical, Design, Engineering, Graphic Design, Animation, Graphic Arts, Education, Video
Skills for Technical Artist
Desired skills for technical artist include:
Desired experience for technical artist includes:
Technical Artist Examples
Technical Artist Job Description
- Work with artists to ensure the quality of the assets for all aspects of the project
- Develop and share methods to help artists deliver with highest quality and maximum efficiency
- Create and maintain documents outlining art production needs, including in-game integration, 3rd party/in-house tool documentation, and art asset critiques
- Check assets for technical integrity before integrating them into the game
- Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software
- Work as the primary link between engineering, design and art to solve integration, performance, and functionality problems as they arise
- Work closely with the art director and creative team to develop concepts, prototypes, animatics and production ready content
- Utilize Unreal Kismet/Blueprint and Cinema Tools to implement NPC crowds, stage elements, and scripted events that breathe life into game environments
- Create task lists & estimates milestone documentation for the Creative Team
- Responsible for developing game backgrounds, user interface, character designs and animation of the highest caliber to create a product that is a complete entertainment package
- Expert knowledge of 3D Modeling and Animation software (Maya, Max)
- Experienced developing custom tools for Digital Content Creation tools (Maya, Max)
- Extensive experience building shaders
- Experience with shader building tools
- Experience with 2D art pipeline tools (Photoshop, Substance)
- Strong overall artistic ability (composition, colour, motion)
Technical Artist Job Description
- Creates graphics for marketing package
- Creates game-ready electronic artwork in accordance with the capabilities & requirements of the product
- Creates and animates logos and symbol designs
- Prepares and converts graphic files for coding
- Prepare files for final stages of production, be that printed output or delivery of digital files to the customer
- Assist the Lead Technician in the design production for Expeditions
- Able to communicate with both engineering and the art departments
- Scripting and/or programming experience within interactive platforms
- Scripting and/or programming experience within content creation tools
- Asset optimization for game or mobile contexts
- Experience on current and next-gen consoles
- Experience on other industries (TV, Film)
- Knowledge of other programming languages (Python, C#, C++, Java Script, Action Script)
- Zbrush and Motion Builder
- Experience managing, scheduling, critiquing, and direction for a team of technical artists
- Effectively collaborate with game designers, artists, and engineers to ensure that technical art vision is serving project needs
Technical Artist Job Description
- Experience rigging and/or animating characters
- Participate in reviews, and coordinate art asset development and procurement in a co-located, multi-discipline team environment
- Post-production, including non-linear, professional editing with Adobe Premier and AfterEffects, motion graphics creation, color correction, audio mixing, and video compression
- Lay out, illustrate, and edit instruction manuals, product decals, and related technical publications concerned with installation, operation, service, and maintenance of machinery and other equipment
- Organizes material and completes assignments according to standards regarding order, clarity, conciseness, style, and terminology based on customer and/or product need
- Establishes formats and maintains templates and style guides for technical documents
- Creates line art from engineering drawings
- Coordinates translations with vendors and printing with purchasing or vendors
- Provides printer with electronic files for reproduction
- Maintains electronic filing systems including logging, backing up, and archiving
- The ability to work well as part of a larger team - maintain collaboration relationships and coordinating the global requirements to the local team
- Mastery in technical skills including
- Ability to analyse and identify optimal modelling and texturing methods within the constraints of the game engine
- Experienced with creating assets within next generation art pipelines including
- Shipped multiple titles as a Technical Artist
- Conversant in all areas of game technical art
Technical Artist Job Description
- Establish quick, efficient and clear pipelines
- Prepare coherent documentation for pipelines, tools and procedures
- Do benchmarking for your features through research and testing
- Prototype features and provide transparent accounts of their performance
- Work on creating asset banks (such as textures)
- Ensure coworkers adhere to procedures and standards you’ve established
- Fix performance bugs and polish your feature
- Partnering with technical Artists to deliver interactive Shell components
- Partnering with developers to build a state of the art toolset
- Support and educate artists in best use of materials, libraries, and art tools
- Extensive understanding of the performance implications of game art asset creation
- Positive, solution-oriented individual with a passion for video game development
- Understanding of human body, and facial anatomy, as it relates to game assets and topology
- An understanding of development workflows, as they relate to getting character assets into video game engines
- A minimum of 3 years’ experience in video game development
- A deep knowledge of Mel/Maxscript and/or Python
Technical Artist Job Description
- Maintain production pipelines providing technical support for artists
- Develop technical or artistic approaches and new or enhanced technical tools
- Identify and resolve redundancies and complications in the workflow
- Communicate art techniques to other members of the team
- Provide artistic and technical leadership within the area of expertise to members of the art department
- Lead Unity Engineer
- Artists
- Recognize proper mesh topology repair and/or give feedback to the 3D modelers
- Guide and drive the team’s approaches to content creation and tools
- Prototype, develop and improve content creation pipelines
- Working knowledge of other production tools such as Photoshop, Zbrush, Turtle
- Understands game asset production and how to work for it (polygon architecture, memory budgets)
- Detail oriented, organized and able to meet project requirements
- Programming experience considered a bonus (Cg/HLSL shaders, C/C++, Perl, ), as are traditional drawing, painting or sculpting skills
- Familiar with modeling and texturing techniques
- English and Mandarin proficiency