Physics Engineer Job Description
Physics Engineer Duties & Responsibilities
To write an effective physics engineer job description, begin by listing detailed duties, responsibilities and expectations. We have included physics engineer job description templates that you can modify and use.
Sample responsibilities for this position include:
Physics Engineer Qualifications
Qualifications for a job description may include education, certification, and experience.
Education for Physics Engineer
Typically a job would require a certain level of education.
Employers hiring for the physics engineer job most commonly would prefer for their future employee to have a relevant degree such as Bachelor's and Master's Degree in Engineering, Physics, Science, Computer Science, Mathematics, Chemistry, Optics, Systems Engineering, Electrical Engineering, Mechanical Engineering
Skills for Physics Engineer
Desired skills for physics engineer include:
Desired experience for physics engineer includes:
Physics Engineer Examples
Physics Engineer Job Description
- Additionally, the subject matter experts will support all Parts, Materials, & Processes Control Board (PMPCB) related functions including reviewing of Non-Standard Part Approval Requests and relevant data, PMPCB working groups and board meetings and interfacing with both the customer and subcontractors in support of the PMPCB
- Great communication skills and some experience in presenting project work
- To be willing to learn and have a real desire to make an impact on EA games
- Work closely with Overwatch designers, artists, and the engine team to create and support exciting in-game experiences
- Develop new functionality and tune the Blizzard physics and collision engine
- Bring great ideas from inception to fruition
- Contributing to, and then leading, new research proposal efforts and business opportunities in related fields
- Writing technical reports and scientific documents
- Presenting research findings to both technical and non-technical persons
- The selected engineer will be responsible for new modes being integrated into the F-15
- Adapt quickly and effectively to change
- Linux experience, hobbyist, university or open source projects
- Graphics or Video experience Image Processing, codecs, OpenGL, Direct3D, DirectX
- Good level understanding of mechanics, math and numerical methods
- Familiarity or experience of Agile development methods
- Must have 7-8+ years of experience in video games
Physics Engineer Job Description
- Additionally, the PM&P engineer will support all Parts, Materials, & Processes Control Board (PMPCB) related functions including reviewing of Non-Standard Part Approval Requests and relevant data, PMPCB working groups and board meetings and interfacing with both the customer and subcontractors in support of the PMPCB
- Responsibilities will include requirements definition, integration, analysis and test (lab and flight) of the new modes
- This position requires close coordination with the F-15 Radar Supplier, USAF customers and other F-15 teams
- Develops architectures to integrate systems and components into higher level systems and platforms
- Defines and conducts tests to validate performance of designs to requirements
- Supports project management by providing work statement, budget, schedule and other required inputs and by reporting project status
- A contributing professional
- May contribute to technical content of proposals
- Builds and maintains effective internal relationships on individual or team level
- Implementation of analysis and algorithms in software for measurement systems
- Proven ability to work collaboratively with team members on a common code base
- Advanced background in Real-time / time critical systems & multiple hardware platforms – preferably game platform hardware
- University level degree in computer science, Math, Physics or comparable experience
- Proven experience and deep knowledge of Physics Middleware systems such as PhysX or Havok
- Good understanding of Numerical Methods and Simulation
- Knowledge of Game Physics and Animation
Physics Engineer Job Description
- Development of control software for various sensor systems
- Testing and debugging of software related to analysis and system development
- Collaboration with multi-disciplinary teams
- Support the further improvement of the physics based virtual test methods
- To undertake the development and implementation of high quality reusable software and techniques for high performance computing and data-analysis to support research projects within gravitational wave physics and astronomy
- To conduct and support research activities in gravitational wave physics and astronomy and contribute to the overall performance of the School, University and wider Supercomputing Wales project
- To undertake administrative tasks associated with research projects, including the planning and organisation of the project and the implementation of procedures required to ensure accurate and timely reporting
- To undertake performance analysis and the interpretation of domain specific results from computational simulations
- To prepare thorough working plans showing activity, delivery of outputs and monitoring details for proposed projects
- To assist researchers in preparing papers for publication in refereed journals and applications for research grants
- Experience of developing games, modding or demoscene either solo or as part of a team
- Proven ability to participate in, or lead a small project which delivers on time to a high quality
- Graphics or Video experience Image Processing, codecs, OpenGL, DirectX
- Parallel Computation
- Computer science, applied math, physics or related degree
- Strong mathematics skills, including proficiency in linear algebra, calculus, and differential equations
Physics Engineer Job Description
- Conducts complex analysis and evaluation of parts, materials, processes, technology or equipment through research and testing to ensure safety, reliability and adherence to requirements and specifications
- Determines suitability of parts, materials and processes
- Analyzes failed parts and processes to reduce or eliminate future failures
- Participate in optical system design, technology and vendor trades
- Develop and execute tests and evaluations of passive and active optical components, vendors and manufacturing processes and technologies
- Integrate optical components into subsystems and the perform the subsequent testing and evaluation of these subsystems
- Develop, build, and maintaining standardized test environments and protocols
- Use benchmark data to develop targets for Weight, Centre of Gravity and Inertial properties to support attribute teams
- Review vehicle & systems with program application engineers to highlight sensitivity of weight status and distribution on vehicle attributes
- Develop, document and report status against targets, highlighting consequences of package options, across vehicle attribute group
- Excellent commercial experience C++
- Experience or knowledge of three-dimensional rigid body dynamics, collision detection, and computational geometry
- Experience working with a physics engine (such as Havok, PhysX or Bullet)
- A minimum of 5 years’ experience in game programming, including working on at least one AAA shipped title
- Strong research skills and grasp of industry and academic literature
- Apply engineering knowledge to write engineering standards and develop research projects to resolve problems and improve manufacturing processes
Physics Engineer Job Description
- Designs, develops, tests and qualifies manufacturing technology, machines and devices, tools, automation, robots, electrical parts and materials, electronic assemblies, computer and production systems to satisfy user requirements
- Use laboratory equipment to support analyses, binocular microscopes, scanning electron microscopes, digital photography, hardness testers, non-destructive inspection equipment, metallographic sample prep, x-ray diffractometer
- Assists in preparing training materials
- Apply knowledge of metallic materials including physical and mechanical properties, analysis of component fractures, wear, corrosion, and chemistry, microstructure and dimensional evaluations
- Assists the Lab team leader in the performance of qualification and verification evaluation of metallic materials and processes
- Plan activities within the boundaries set by MISSION, to demonstrate target achievement by the program gateways
- Work closely with the vehicle attribute and application engineers to ensure vehicle meets weight targets
- Write Engineering Reports to support the above
- Write local Processes/Procedures as required
- Support relevant PMT/PAT meetings as required
- C/C++ programming in any domain including games, graphics, networking, GUIs, Image Processing, codecs, OpenGL, Direct3D, DirectX
- Physics domain expertise and knowledge of game physics and animation
- Ensuring our designs are simple and effective, backed up with great documentation to accelerate ease of use and future maintenance
- Mentor and help develop less experienced engineers
- Ability to write detailed, well-written engineering reports
- Able to interface technically with internal and external customers